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Tetris Didn't Succeed at The Game Awards — A New Category Might Solve This

As any significant awards ceremony draws close, one notices an outcry for introducing additional classifications to honor underappreciated efforts and satisfy the spirits of fans who have specialized interests.

My colleague previously argued supporting a scary games classification. That would rule. The same goes for strategy board titles, this being someone's personal cause. However, I must insist when I prioritize since similar to single-minded supporters, I have a cast-iron argument backing this proposal stands as crucial and important of all. Here's the proposal: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Classifying creative works isn't exact; it remains highly personal, and inevitably start arguments and end in fuzzy definitions. This explains why film award organizations avoid this approach. But it is an essential concession within the realm of video games, which are so diverse they hardly constitute one unified medium.

For comprehensive acknowledgment of achievement in video games to gain proper attention, while allowing diverse titles to compete fairly, specific award classifications remain vital.

Existing Game Classification System

The major gaming awards currently feature award types recognizing Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Together, these classifications actually cover numerous genres, making space possible accommodating various experiences.

This doesn't apply to logic-based experiences. There’s simply nowhere for their placement. Consider three of outstanding current releases, showing diverse approaches: building puzzles from a specific release, intense tile-matching of another game, thought-provoking social scenarios from additional release. Where could they possibly go between these six categories? Simply put, no category fits.

Acknowledgment Issues

There are dozens of brilliant puzzle games released every year that have no home at major award shows, if they accidentally match classification types such as Mobile Game, VR/AR Game, and the highly challenging independent game categories.

  • An iconic brain-teaser got overlooked completely during that awards season
  • A different innovative game received no nominations in 2019
  • Well-received sorting experience got ignored that year
  • Limited numbers of logic titles scraped into niche award types

Value of Brain-Teasers

Frequently they represent compact experiences, yet the craft behind logic titles is of massive significance. Iconic mobile puzzle games stand as most engaged experiences globally and have been for over a decade.

The famous puzzle experience competes with popular creative games for the title of highest-selling title ever; it additionally competes as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, while interacting with almost every other genre.

The Solution and Justification

Puzzle games wouldn’t have such difficulty. You could fill multiple candidates engaging, different, qualified experiences annually without trouble — actually, with challenge, because you’d have to leave numerous deserving experiences.

And to reiterate, these include experiences without proper classification at major gaming awards. Puzzle game makers are working at the hard edge interactive creation, developing some of essential manifestations within interactive entertainment. Just like movie stunt professionals, they merit acknowledgment. Let’s not keep them waiting 35 years.

About the author

Kevin Hernandez

A seasoned journalist with over a decade of experience covering global affairs and international relations.

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